WEEK 3 & 4: THE GOOD DESIGN, BAD DESIGN AND THE HUMAN
Week 3
GOOD DESIGN AND BAD DESIGN
On the 3rd week of class, we have our very first laboratory activity where we were given a task to submit 5 good design and 5 bad design examples that we see in our places. In this activity, I have a hard time recognizing the good and bad design of things, software, device, website or anything that people are interacting with but I managed to do so. I realized that there's still more devices, machines, website/software that needs to improve/enhance its design to reach the satisfaction of a user.
After of that activity, the discussion about good design and bad design continued. Our professor tackled the overview of the design process and HCI prototyping. In design process, I learned that there are four basic activities of interaction design; identifying needs and establishing requirements, developing alternatives design, building interactive versions of the design, and lastly, evaluating design. In HCI prototyping, I learned that the goal in prototyping is not the artifact; it's feedback. And I think this is a really important point about prototypes: It’s that prototypes nearly always are and ought to be incomplete and easy to change.
WEEK 4
THE HUMAN



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