WEEK 3 & 4: THE GOOD DESIGN, BAD DESIGN AND THE HUMAN


Week 3 


GOOD DESIGN AND BAD DESIGN 



    On the 3rd week of class, we have our very first laboratory activity where we were given a task to submit 5 good design and 5 bad design examples that we see in our places. In this activity, I have a hard time recognizing the good and bad design of things, software, device, website or anything that people are interacting with but I managed to do so. I realized that there's still more devices, machines, website/software that needs to improve/enhance its design to reach the satisfaction of a user. 



    After of that activity, the discussion about good design and bad design continued. Our professor tackled the overview of the design process and HCI prototyping. In design process, I learned that there are four basic activities of interaction design; identifying needs and establishing requirements, developing alternatives design, building interactive versions of the design, and lastly, evaluating design. In HCI prototyping, I learned that the goal in prototyping is not the artifact; it's feedback. And I think this is a really important point about prototypes: It’s that prototypes nearly always are and ought to be incomplete and easy to change.



WEEK 4


THE HUMAN


 

    Our professor discussed all about the human in HCI, specifically, our sensory systems (sight, hearing, touch).  He tackled it one by one starting with our eyes down to human memory. Our eyes, ears, sense of touch and memory have many capabilities as well as limitations. In the discussion, I learned that the properties of human are very important agent for interaction - such as behavioral, cognitive, perceptive, efficiency and physical factors. 

Comments